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Stage 3: Core gameplay
The core gameplay consists of traveling planets and acquiring resources. Most of the resources are acquired through a battle system.

PvE test fights

These are the basic training scenarios and PvE fights against the game AI. Essentially, these fights represent a learning curve of the battle systems, team compositions and act as a narrative for the beginning of the game. Players will encounter pre-set rosters and learn about how to properly strategize in the PvP fights. PvE stages will be added along with new types of bots and will always be available as a testing ground for players.

Arenas

Arenas are where players fight each other.
There are various rule sets for PvP battles. However, they are always played by two players with pre-chosen bot roster.
Along with the reward for the win, the winner receives rating points and increases matchmaking rating. The losing side might lose assets as well as bots in the battle. The amount of rating points depends on the current division and placement of the players.
Rulesets change with the seasons.

Seasons

Seasons last for 1 to 4 months. Seasons define battle rules and rewards.
Every battle awards matchmaking points. Matchmaking points define leaderboard position. A single season might include multiple leaderboards, not necessarily connected to win rate.
Every seasonal leaderboard has 100 top positions that are rewarded out of the seasonal prize pool. Awards are distributed at the end of each season.
When a season ends, ratings reset. Players will grind leaderboards every season again.
Seasonal rules, special events, and any kind of other relevant information can be found in official channels at least 2 weeks before the beginning of the season.

Player alliances

Players can establish alliances and join them. Alliances are the DAOs of Cryptobots universe. Alliances can be created by anyone, but they require a stake to establish. Every alliance can have various entry conditions, fees, and regulations. Players are free to establish their internal alliance procedures.
To create an alliance, a player will need to stake a certain amount of currency. Players then choose emblems, names, define the internal structure and choose their alliance-mates. New alliance-mates are added through a vote.
The Head of the alliance can set specific requirements, but the final decision always depends on a vote proportional to the voting parties’ stakes in an alliance.
Being a part of the alliance unlocks global battle participation where players utilize their ships to wage war in space. Alliances can create tournaments in their name and set rewards.
Alliances are our general name for a range of organizations. Alliances can take the shape of economic unions or organizations seeking specific political goals.