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Stage 4: Global gameplay

Global gameplay consists of traveling planets for battles, resources, and Alliances. It is a space sim/strategy hybrid.

Lands

NFT Lands will be added to the game with the Lands update. It is not just a new type of asset, but a whole new gameplay layer that significantly broadens your opportunities to play and earn.
Lands can be used to set up in-game mining for resources, production operations to manufacture consumables and boosters, assigned to provide services, and build multiple structures that give benefits to your Alliance.
The lands are distributed among the players through tournament participation, marketplace purchase, prize delivery, or battles.
Lands are parts of a bigger space entity – planets.

Planets

The Planets are hubs for all types of services and passive incomes. They can enhance resource rewards or provide specific manufacturing conditions. Players can use planets to upgrade ships, open businesses, and mine resources.
Wars are waged to control planets of interest. And a single man can’t win a war. Here’s where Alliances come in. History is written in space battles where fleets of ships meet each other to define who will keep control of planets or even sectors.
An Alliance owning a planet can set fees on all economic activity happening within a planet. Planets are also home to tournaments. They hold varying types of risks and rewards: they are a ranked system of engagements. Planetary ecosystems are a complicated array of buildings and upgrades that provides favorable manufacturing conditions for bots.
That makes it an Alliance priority to make planets into an attractive ecosystem so they can attract many players to conduct economic activities on their turf.
Activities vary from planet to planet. Their types are defined once the planet is discovered. Planets are discovered via space travel by players with a spaceship.
Currently, there are four types of activities available to be operated on the planet surface:
  • Bots and account upgrade: players sell upgrades to other players
  • Producing and trading ship parts: players can create ship parts out of their resources and bots and sell them
  • Improved manufacturing: players create manufacturing sites to produce certain items
  • Mining resources: players extract valuable resources planetside

Spaceships

As a player masters initial gameplay mechanics and tools, we add a meta-game vehicle: a spaceship to the mix. Ships are what players use to navigate the game world. To gain a ship a player must burn a few bots, so their parts will create a ship (See Spaceship Manufacturing guide below).
There are various classes of ships with different sets of stats and abilities. All the ships are stored in a hangar and can be used for appropriate in-game actions. Ships can be upgraded, but to do so, players need to disassemble bots for parts.
On manufacturing, the player decides the ship's class to make it suit the fleet. Ships also have a unique equipment slot, that can be anything from armor and bigger laser guns to hyperfusion engines.

Services and incomes

IIn-game services are a way for players to craft and maintain in-game items by performing beneficial actions for other players. Services can be built on Lands and can be operated by both, Alliances and individual players. Through services, we build separate marketplaces for various player needs where other players resolve their requirements and create value for certain in-game actions. For example, players can fix other players’ ships in special docking bay stations. Installing a docking station on your Land or a planet creates a service on top of your asset. In return for the services rendered, other players will supply valuable in-game rewards or exchange resources that can later be sold on a marketplace.
Systems like this create a beautiful web of intricate and native financial relations inside the game and positively affects the in-game economy as it becomes completely self-sustained and player-dependent.
All of the tools and service types are out in the vastness of space to discover and utilize. As soon as someone discovers new tools they make them available to everyone by replicating them as NFT. For a price, that is.
There are four general stages to player development as described above. Each one increases complexity and invites the player to participate in a global economic strategy, where the players ultimately decide what happens next and how the meta-galaxy develops.