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Stage 4: Global gameplay
Global gameplay consists of traveling planets for battles, resources, and alliances. It is a space sim/strategy hybrid.

Lands

Through tournament participation, marketplace purchase, prize delivery, or battles the lands are distributed among the players. Lands can be used to set up in-game mining and production operations or assigned to provide services.
Various types of land are best suited for a variety of purposes. Other players utilizing the services or player gaining resources provide income from the land. Lands are parts of a bigger space entity – planets.

Planets

Planets are hubs for all types of services and passive incomes. They can enhance resource rewards or provide specific manufacturing conditions. Players can use planets to upgrade ships, open businesses, and mine resources.
Wars are waged to control planets of interest. And a single man can’t win a war.
Here’s where alliances come in. History is written in space battles where flotillas of ships meet each other to define who will keep control of planets or even sectors.
An alliance owning a planet can set fees on all economic activity happening within a planet.
Planets are also home to tournaments. They hold varying types of risks and rewards: they are a ranked system of engagements.
Planetary ecosystems are a complicated array of buildings and upgrades that provides favorable manufacturing conditions for bots.
That makes it an alliance priority to make planets into a good economic opportunity so they can attract many players to conduct economic activities on their turf.
Activities vary from planet to planet. Their types are defined once the planet is discovered. Planets are discovered via space travel by players with a spaceship.
Currently, there are four types of activities available to be operated on the planet surface:
  1. 1.
    Bots and account upgrade: players sell upgrades to other players
  2. 2.
    Producing and trading ship parts: players can create ship parts out of their resources and bots and sell them
  3. 3.
    Improved manufacturing: players create manufacturing sites to produce certain items
  4. 4.
    Mining resources: players extract valuable resources planetside

Spaceships

As a player masters initial gameplay mechanics and tools, we add a meta-game vehicle: a spaceship to the mix. Ships are what players use to navigate the game worlds. To gain a ship a player must burn a few bots, so their parts will create a ship.
There are various ships with different set of stats. All the ships are stored in a hangar and can be used for appropriate in-game actions.
Ships can be upgraded, but to do so, players need to disassemble bots for parts. Additional upgrades can change the ships type to make it suitable for new gameplay mechanics. For example, armor and armaments can turn an exploration vehicle into a battleship. Ships increase their power along with the number of bots used for manufacturing.

Space travel

Players can use in-game resources to upgrade their ship for further travel. Space is vast and a great place to discover new things. This process is generally called “search and discovery” operations in our sector.
Operations like this require preparations and consume resources.
However, they yield rewards, sometimes, far greater than the resources required. You can find relict stations, resources, ships, planets. Or, if you’re very lucky – even never-seen-before bots, ship parts, in-game service licenses.
The more people are involved in such activities, however, the less remains to be discovered.
Most of the new items can only be added to the game once discovered. Every discovery is marked by a global notification, with the pioneers’ name forever etched into the records.

Space battles

Space is a dangerous place. When exploring it, players will participate in battles.
Aside from making sure your ship is fit for long-distance space travel, players will need to keep themselves safe from various security systems in space. There are satellites, security bots and other environmental hazards out there.
Maintaining territory means battling as a part of an alliance. Alliances will wage war on each other with their navies. During these battles players take control over their battleships and do their best to overcome the other side. Such battles are waged over the rights to control planets, resources, and other major in-game entities.
Battles like these are end-game content with significant in-game requirements as well as loot pool: you can gain valuable items, but you can lose entire ships as well.

Experience

To conquer the space void, you must be an established adventurer with relationships and trading opportunities.
As game developers, we are interested in players who keep up their experience. To ensure that accounts are valued, we've designed an experience-based account system.
Improving your account experience stat will ensure a wider array of exploration options as well as participation in political and economic relationships.
Experience is basis for efficiency, meaning high experience will make you a more attractive partner at anything: training, investment, or an alliance CEO.

Services and incomes

In-game services are a way for players to craft and maintain in-game items through performing beneficial actions for other players. Services can exist on planetary surfaces and are mostly operated by alliances or individual players. Through services, we build separate marketplaces for various player needs where other players resolve their requirements and create value for certain in-game actions.
For example, players can fix other players’ ships in special docking bay stations. Installing a docking station on your land or a planet creates a service on top of your asset. In return for the services rendered, other players will supply valuable in-game rewards or exchange resources that can later be sold on a marketplace.
Systems like this create a beautiful web of intricate financial relations inside the game: the in-game economy. The in-game economy is completely self-sustained and player-dependent.
All of the tools and service types are out in the vastness of space to discover and utilize. As soon as someone discovers new tools they make them available to everyone by replicating them as NFT. For a price, that is.
There are four general stages to player development as described above. Each one increases complexity and invites the player to participate in a global economic strategy, where the players ultimately decide what happens next and how the meta-galaxy develops.
The development teams light the ignition, but it’s up to the player base to take the journey.